Quote:
Originally Posted by Aeolwind
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This wasn't a pathing change, it was a run speed change. You can outrun them using strafing & jumping, I tested this many times in beta by myself AND with other testers. .01 slower and it is completely trivial to escape, no strafing/jumping required. You are out of melee range in 2-3 hits. .01 faster and you have no chance of escape.
Once someone starts looking at the mob attack range/attack style this can be revisited & adjustments made to mob speed.
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Still NOWHERE near classic, as the diagnal strafe / run was more than .01
Out of the whole post, it is sad that is the only thing that was replied on.
Either way, at least I know someone read it.