Thread: EXP IS SO SLOW!
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  #110  
Old 07-01-2010, 12:02 PM
Danth Danth is offline
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Join Date: Oct 2009
Posts: 3,322
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Keep in mind that some of those 'purists' who started in October and have a character at 50 (such as myself) leveled *slower* than they would have otherwise, due to experience not being correctly averaged out.

EQ isn't well-suited for rushing to the top anyway. If you want that, you're playing the wrong game. There's practically nothing fun to do at 50 (unless you like sitting on Nagafen's spawn point for 12 hour shifts), hence why some of those guys have multiple 50's to begin with. Don't expect Kunark to fix that issue, either, because it won't.

Low levels, for some strange reason, always did seem extremely slow on P99; certainly I could never do 1-7/8 on P99 at the same rate my many low-leveled character did during the 'classic' era. I'm unsure why that's the case exactly. The general rule since the server opened has been, 'don't kill blues at low levels if you can help it.'

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"My second point is, what's the point in having xp penalties on certain race and class if said class/race get more xp than the other, ultimately reversing the penalty."

Sony did that because it was found, during EQ's beta, that players of penalzied classes couldn't keep up with their friends otherwise. The idea--rubbish, as we all know--was that the shared penalty was still appropriate since the penalized classes added more to their groups. Maybe it even would have made sense if said penalized classes didn't include some of the weakest classes in the game (hello, rangers!). That's EQ for you though. That being said, I'll take a dumb but classic feature over the previous implementation, which was both dumb and NOT classic.

Danth
Last edited by Danth; 07-01-2010 at 12:09 PM..