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Old 03-18-2013, 02:21 PM
falkun falkun is offline
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Join Date: Sep 2010
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Quote:
Originally Posted by AenarieFenninRo [You must be logged in to view images. Log in or Register.]
THEORETICALLY... something like this could work

IN REALITY... Why would a guild like TMO or FE choose to do this? If they were limited to one mob per week, there would be no reason for guilds like them to exist. If they could only raid the mob every other week, there would be no reason for them to exist... basically something like this tolls a death knell for larger guilds, because who would be 1 of 50+ players, when they get mobs just as often being 1 of 15 players, and loot more often.
So instead you'd rather have this non-classic variance system which "basically tolls a death knell for smaller guilds, because who would be 1 of 24ish players in the same time-zone, when they never get mobs due to variance mechanics?"
You are arguing FOR variance (which is non-classic) because it BENEFITS TMO (and FE and other large guilds) while simultaneously saying mechanics that benefit smaller guilds are bad "because they don't benefit larger guilds." If you want a ruler to go by for measuring effectiveness, use the ruler this server uses for everything else: "Is it classic?" Otherwise, you've thrown out all the rulers and anything can be considered "worthy of review".

Raid mechanics were created and TMO and FE grew out of those raid mechanics. Alter raid mechanics again, and guilds will adapt to amass the most amount of pixels per raider again. But variance is not classic, and arguing for it is arguing against the rest of the philosophy of the server.