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Old 07-01-2010, 11:53 AM
holkan holkan is offline
Aviak


Join Date: Dec 2009
Posts: 71
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Quote:
Originally Posted by Vexden [You must be logged in to view images. Log in or Register.]
I fully understand this wanting to keep it classic.

What I don't understand is why be so hard headed on keeping something "classic" but allow other things to be different.

Good example is the 9th spell gem, the different / updated client, the new player models that are allowed (server should force client side model detection), the mob pathing updated to where you cannot outrun mobs by using the strafe method. Those are just a few things that are NOT Classic. I think it almost seems a bit hypocritical to pick and choose what you think should be "classic" and what "isn't"

I can't express enough even with this post how grateful I >AM< about the devs making this server the way it has been. This whole thing being brought back has really sparked a new mmorpg love. It just gets very frustrating when certain things do not make sense.

I would think that you could keep the classic feel, without discrimating classes / races by putting a penalty a certain way (that was later changed anyway) to make it to where no one wants to group with them.
they are limited by what they can change anything server side is an easy fix client fixes / global emu fixes like pathing are MUCH harder and more time consuming so it will take them a long time to fix. Fixing XP penalties I'm sure was not very hard

Also I'm not even sure how they'd get client fixes in we'd obviously have to download fixes or be patched in some way.
Last edited by holkan; 07-01-2010 at 11:58 AM..