I fully understand this wanting to keep it classic.
What I don't understand is why be so hard headed on keeping something "classic" but allow other things to be different.
Good example is the 9th spell gem, the different / updated client, the new player models that are allowed (server should force client side model detection), the mob pathing updated to where you cannot outrun mobs by using the strafe method. Those are just a few things that are NOT Classic. I think it almost seems a bit hypocritical to pick and choose what you think should be "classic" and what "isn't"
I can't express enough even with this post how grateful I >AM< about the devs making this server the way it has been. This whole thing being brought back has really sparked a new mmorpg love. It just gets very frustrating when certain things do not make sense.
I would think that you could keep the classic feel, without discrimating classes / races by putting a penalty a certain way (that was later changed anyway) to make it to where no one wants to group with them.
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Good Times
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