Thread: Game Mechanics: Pet attack range again
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Old 07-01-2010, 10:13 AM
dali_lb dali_lb is offline
Sarnak

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Join Date: Apr 2010
Posts: 268
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Believe me Haynar, in many cases the range check is bugged, if its supposed to be 200.

I have tried it several times, both soloing and grouping. You run fairly close by a mob. still safe from agro but just barely. (This is tried on eg. Seafurry Cyclopses). You Issue a "Pet attack" ... nothing happens, you move a bit closer, issue a new "pet attack" .. no reaction still.
First when you are at the the border of the mobs "agro range" Pet reacts "taunting attacker" and charges the mob.

I'm not a specialist in knowing if this is 15, 20 or 25 range that this happens, but i know it is by no means "close" to 200 range.

I am agreeing totally with you that the way you think you made pets work is the way the Should work. This is however not how they actually Do work. There is something borked up

I have begun thinking if its a coding error, or maybe server lag ? ..
Cause you could think that pet is just very slow in reacting on the "attack" command, just like /assist seems awfully slow sometimes ... like its not always the MA that is slacking [You must be logged in to view images. Log in or Register.]

Other than that ... great work on the pet guard feature