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Old 03-17-2013, 07:53 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
why dont all these smaller guilds just merge to form a competitive guild, as opposed to hoping a mob pops within your guilds peak play time. for example u said 5pm-1am you'd be good to go, but not outside those hours.

so maybe time to think outside the box? if FC, FV, Div, and Taken were to merge, you would easily be able to start competing on just about any mob.

people will argue that they shouldnt have to merge to compete. and i will simply disagree because its not true. every top guild goes through mergers on their way to the top.

doing things the way you want, and doing things the way things need to be done to compete, are not always the same path. and theres a very good chance at some point you have to decide which of those paths you are going to embark on, because most times its not possible to do both.
So when I read this post, Sirken, I was simply shocked. You aren't wrong per se: if you want to raid on P1999, the formula is to join a 100 man zerg so that tracking hours can be distributed and there will be enough people to log in a raid force 24/7. It was TR's formula when they merged with IB, TMO's formula when they merged with DA, and now FE's formula. It's a formula anyone can follow. EQ simply isn't that hard.

What shocked me is that you don't understand that the current raiding scene is not fun for probably 2/3 of the players. It's like a hotdog eating contest: it sounds good but you just end up vomiting. I could app TMO or FE and probably get in, but I made the A-Team specifically because I didn't want to play the batphone/poopsock/fte sniping game. I think the encounters are much more fun with fewer players. I have spent some time with TMO in VP and other than the forum trolls they are all ready nice guys, but its just not that fun because with 45-55 players the dragons are simply annihilated. Challenge level: 0. Pixels: considerable.

And finally, don't you think its a bit ironic that you are criticizing players for 'failing to compete' when what makes the competition so annoying is variance, and variance is . . . not classic at all? We have a server where the compass is disabled because its not classic, but the most important aspect of the raid scene is deliberately changed to only allow huge zerg guilds to succeed.
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