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Old 07-01-2010, 02:38 AM
stormlord stormlord is offline
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Quote:
Originally Posted by fuji [You must be logged in to view images. Log in or Register.]
I agree with the Alien and Moon thing. The game went from medieval-fantasy to sci fi-too much weird shit at lower levels. I liked killing bears, bees and orcs at lower levels, not mushrooms and aliens.
I think you mean too much fantasy, and not enough medieval castles, keeps, dungeons, dragons, grumbling trolls with big clubs, earth-like landscapes and wizards with long beards. Not enough medieval.

I think luclin was probably the weirdest of the first 3 expansions, by far.

I do like more traditional medieval settings. I also like sci-fi. I do not like pure fantasy. No idea why. For example, I like horses. I hate a lot of the crazy mounts on live. They feel wrong to me. It seems live has lost some of that "connection" to the world I crave simply because it has embraced the idea that anything is possible. And they have a good excuse too. They can say, "It's fantasy. Anything goes."

They're right, but I can't help it that I feel this way. I still hate pure fantasy!

I think part of the problem here is that live is so ... dislocated. It's not very consistent? For example, the omm's and boomerangs don't fit in with how eq has been played for the past 10 years. Additionally, zones and models vary widely in how they graphically look. Some quests use the task window and some don't. Older tasks have crappy rewards while new ones have good ones. Everyone goes to pok, the players change, yet the old cities stay the same as though locked in time, even though the homecities used to be one of the most important places in the game. Most of the modern items all look the same, just with increasing stats. When you looke at older items, they have a lot more variation. Some of them had hp, while others had mana. You had to make choices. With newer items, they mostly just vary in power. They're not as different as they could be. Finally, it seems to me that old dungeons play and act differently than newer dungeons. For example, go to upper and lower guk and marvel at how much like a maze it's. Twists and turns, ladders and underwater tunnels. It makes the zone interesting. Most of the old dungeons are like that. They're trully 3d, with lots of shortcuts and passageways. Yet, most of my experience on live, recently, has been in flat, linear zones that don't keep my interest. They're boring by comparison and are nothing like the old dungeons. There might be some interesting newer dungeons, but to be honest, I haven't seen them and there must not be very many because the places I spent my time were popular places to go. Part of the reason it might be this way is because of the map window. It has a hard time showing 3d dungeons. I guess I just want to dungeon crawl more often, and not in an omm.

In vanguards favor, I've read that it has some nice dungeons.
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Last edited by stormlord; 07-01-2010 at 03:07 AM..