Quote:
Originally Posted by Xiki101
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I guess what i meant was that if your not ninja afking your dps is enough for grouping
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A level 60 wizard does less sustained DPS than a tank, and the only other things they really can contribute to a group are stuns and roots... both of which are usually sufficiently covered by other members of the group.
Like I said, having a wizard in a group doesn't exactly cripple the group, but it is very rare that a wizard is the best option for a normal xp group.
Quote:
Originally Posted by fishingme
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Thanks for the reply guys, its much appreciated! Yes, I'm looking to have some fun with the wizard. I will be twinking, looking to farm another 15-20k over the next week or two. I was curious, how often do wizards get hit, curious if it would be at all beneficial to get some pure hp items?
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If you play it safe (i.e. you don't try to cast a spell on the quad that's chasing you unless you know they're at max casting range, verified by clicking your staff until they are out of range), you should basically never get hit.
More realistically you'll probably try to squeeze in an AE or a snare or a root on a mob that is pretty close to you to begin with, and you'll get hit once in a while. I have black sapphire earrings and neck on my wiz, basically his only hp gear, and usually a quad catching me will cost me 30-60% of my hp before I can get away. I've probably only died two or three times in the 20-30 and 40-51 I've quadded with my wizard, and I don't even bother casting shielding or runes ever.