Quote:
Originally Posted by xinux
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Here is a really good link and explanation of the exp changes they did after velious was released.
http://everquest.allakhazam.com/edit...rs_letter.html
I like this quote from it
"Furthermore, sharing of penalties causes people to reject potential group members on the basis of them "sucking" too much experience. "
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Hmm that is a very interesting post, thanks for the link!
I generally don't play Hybrid classes so it does not affect me much (except when i group with them >.< ) but i wonder if that will give people to argue saying Class penalties were never fully thought out and just a detriment to the game which were eventually removed still in classic???
Just in case people too lazy to click link i'll highlight
1. Race-based penalties are appropriate. An ogre, for instance, does indeed make a better warrior than a halfling. It is not so little that the faction and size problems make up for it, and not so much that it is really unbalancing at upper levels, but enough that the penalty should apply. Secondly, the penalty is not so severe (compared with class-based penalties) that it would cause groups to break up on the journey from one to sixty due to level differences.
2. Class-based penalties are not appropriate. Classes are roughly equivalent in power throughout the level ranges, and the versatility does not make up for that penalty. In fact, the majority of changes made to classes in the name of balance in the last year were based on the assumption that, at the high end, each class should still be roughly as needed and balanced as any other.
3. Penalties, in any form, should not be shared with the group. Players know that no one class is immensely more powerful/valuable than another, and as such it is not fair to ask them to share a burden. If classes with penalties were really more powerful or valuable than the other classes, then it might be right, but that isn't the case here. Furthermore, sharing of penalties causes people to reject potential group members on the basis of them "sucking" too much experience.
4. We're going to fix it.
5. Class-based experience bonuses (which warriors and rogues get) are also not appropriate, as they cannot be so if penalties are not. However, we've decided to leave this as-is, since the bonus is not so severe as to be unbalancing. Bottom line: we don't feel the bonus is enough to warrant a fix that could be interpreted as a 'nerf'.
... Anyways, thanks for the link!