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Old 12-01-2009, 03:59 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by Jereziah [You must be logged in to view images. Log in or Register.]
That's the first post you've made that provides any reason at all as to why you guys aren't in support of this. Prior to this it's been simply your opinion.

So from this, I gather that you're saying code-wise, it's too difficult for you to make these changes? If that's the case, there's quite literally nothing we can do and continuing to discuss it would be futile. I just hope you're not lying to end the post as there's a lot of people here that support you guys, don't take that for granted.
As I thought everyone was already distinctly aware, changes to the client file EXE's is absolutely forbidden by Sony. Just like we can't control when you get meditate or other skills (IE Level 1) we can control if the server will send you any skill up ticks or not. But you can still spend those points cause the client says you can. Like we can remove bash from clerics in the DB, but when you turn 16, it will still be in the trainer, it will still give you a button, and you'll still be able to bash.

We left Kedge open for extra space for upper levels. And the compass can either be turned off, or you could code your UI to not display it by default.

But stuff like Soulbinders being removed were a HUGE debate that we don't regret removing. Other things like item links the debate wasn't so huge as it was rather incidental and inconsequential. It's impact on gameplay was minimal and only manged to save people typing time. Compare the time savings in say a soulbinder to a item link. Or compare that same time savings to the experience penalty or translocator despawns. A typing time sink is irrelevent compared to the real time sinks that were built into the game or the interation requirements that are called forth by the lack of soul binders. In other words:

Item links while not classic have limited/no impact on game play. Other things that do have impact on game play, like compass/sense heading we are limited in our options for resolution due to the client issues. In general, the rule is exert control where possible, don't sweat the small crap, and try to keep it on course. Considering we work for free & the limitations in skill, time & client usage, I'd give us a A, possibly a B+ on execution.
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Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.