Thread: Luclin Models
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  #30  
Old 12-01-2009, 03:27 PM
Jereziah Jereziah is offline
Aviak


Join Date: Nov 2009
Posts: 54
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Considering dozens of people, including myself, donate to your server to help off-set your folks out of pocket expenses, I certainly hope you're kidding Nil. We deserve something a little more than a 'selfish bastard'. I myself donated money to help your cause because I respect what you folks are doing and the amount of time it's taken you, I would never take away from that. I truly love this server, enjoy the time spent here, and only wish to see it made better.

People keep saying this is 'classic everquest' and that we're adhering to the experience felt in 1999, I call BS on an epic scale Nil.

- In-game compass? Sure as shit not 1999.
- Item linking from chat? Definitely not 1999.
- Kedge open? Certainly not upon release.
- Everyone having vision so humans aren't blind in the dark? This is a completely game-altering mechanic that you've chosen to implement (and very wisely so I might add). But 100% not even close to the 1999 experience.

Please don't quote the book to us saying 'xyz can't be changed because it's not classic' when at every turn we're exposed to non-classic improvements. You folks have done AN AMAZING JOB at recreating classic everquest in 95% of it's existence. The 5% are creature comforts that you have changed deliberately to make the gameplay more fun. You haven't heard a single player complaining that they wished sense heading was back, or that maps for cities are horrible... Do you really think you'd receive a wall of anger if you enabled luclin models?

There are approximately 3 or 4 people in this thread that argued against it, that's hardly the majority here. Please, Nil, take a step back, look at what we're asking and ask yourself if a change such as this would improve the experience for more than 50% of the players on the server, if the answer is yes, shouldn't this be a no-brainer?
Last edited by Jereziah; 12-01-2009 at 03:32 PM..