"Cool player housing"
I have to disagree on this point; Vanguard's player houses were little more than virtual dollhouses. If you want to see interesting player houses, check out Runescape.
I liked Vanguard for what it was and considered myself to have had my money's worth from it. That being said, the game should have been much more than it was. Of all the many failed MMOG's out there, Vanguard probably stings the most since it was one of the last online role-playing games designed as a world, not as a theme park.
Melee combat was pretty good in beta before Sigil listened to the Warcraft-Whiners (ie, those people who complain about anything that isn't exactly the same as it is in WoW) and doubled the key spam rate. After that it became way too spammy and contributed to why I unsubscribed about 6 months after launch; my fingers just couldn't tolerate the key spam anymore.
I don't think of Everquest as a masterpiece of design; instead I figure it was a lucky accident. I don't think the folks running it really knew what made it a success. I figure that's why it got worse over time instead of better.
Danth
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