Quote:
Originally Posted by Estu
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The key with the high-end stuff is to not care. If you don't care whether you have the best robe in the game or the fifth-best, then you can find plenty to do at high levels without having to go after highly-contested mobs. What does it really matter whether I have an extra 100 mana or whatever? Also, a lot of the stuff that's super-contested right now will be more accessible come Velious, so it's not like you'll never see it. Anyway, my point is that the server has a lot more to offer than whether or not you can easily get in on a Trakanon kill.
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Estu - that is why I am taking a break until Velious. I am not gone forever - hence why I still post here.
Bidoof -
You say that there is no check against your current skill level, but that is wrong in that your success rate is determined by your skill. That is, percentage of which equation is followed (success or failure) is largely determined by your skill level:
=IF(SKILL_LEVEL-Trivial>=0,0,((((MAIN_STAT*10)/SKILL_DIFFICULTY)*(SUCCESS_RATE/100))+(((MAIN_STAT*10/(2*SKILL_DIFFICULTY))*((100-SUCCESS_RATE)/100))))/1000*MIN(0.95,(200-SKILL_LEVEL)/200))
SUCCESS_RATE is a function of skill versus trivial, so it does come into effect.
If you play w/ the numbers on my spreadsheet you will see this reflected -- put in a skill of 10 and you'll see skill up rates in the 40%, versus once you get up to 180+ you're looking at 3.4%, etc.