Quote:
Originally Posted by sanforce
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Pro tip: Bind forward and one of the turn keys to a spare key on your keyboard. When you hold it down, hit enter, and you"ll start auto strafe running. Then zoom out all the way, and run circles away from the turn direction you used. If you bind forward and right, make left turns. You can both hear the relative closeness of your train and see it appear before you start your dots.
I went from level 1-45 in less than a week (real time, not played) using this strategy, solo. You"ll die a bunch learning it, but once you do - its ooh so sweet. I learned at level three in NRo, probably died 20 times before I figured everything out.
At higher levels, just find a Druid, shaman, or bard to be low HP bait.
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I've been trying this double binding thing, binding the alternative for 'Move Forward' and 'Move Right' to the tilde key, holding it, pressing enter twice, then hitting 'A' (move left), and the act of hitting A seems to cancel out the auto-move forward/right. I've also tried binding 'Move Forward' and 'Strafe Right' instead of 'Move Right', and it does the same thing.
I do have 'A' bound to Hotbar 2 Button 1 (the newb pro-tip of increasing your sense heading when you move), would that have anything to do with it? I wouldn't think so (I'm at work now, but just thought of it). I also play in windowed mode, would that screw up key bindings that allow this tip to work? I understand the idea of what is supposed to happen, but can't figure out why turning after the auto-run cancels everything else out.
Thanks all!