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Old 12-01-2009, 02:19 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,325
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Interesting info on the ships. I agree with that judgment call, all that work just to get the ugly erudin shuttle working in place of the correct ships probably isn't worth the opportunity cost.

I haven't really weighed in on my own opinion on the XP penalty, besides its nuisance factor (which, as noted, isn't correct and will likely go bye-bye thanks to this thread). As such, I'll do so now.

Pre-expansion, they don't hurt. I don't consider them necessary, but I don't consider them entirely out of place, either. Frankly, Paladins and SK's are superior to warriors in all situations outside main-tanking raid bosses when you have a Cheal chain running, and the hybrids aren't even much worse for THAT. Warriors were a pretty crummy class pre-expansion (and were even worse, initially, before they had things like berserker at low health). In addition, hybrids have a few bonuses here they lacked on Live, such as spellcasting not refreshing melee delay (which wasn't in until Velious).

With all that in mind, I can tolerate the penalty, and it wouldn't bother me at all if only my wife's Cleric didn't outlevel my Paladin so bad. You'll never see me say I like it, but it's tolerable in its current form, and will be moreso once group experience is properly allocated.

Once Kunark rolls around, and Warriors are relatively better thanks to things like /disc defensive, I'd re-evaluate the presence of those penalties. Verant did--just slowly (they remained in until Early Velious).

Danth