Most of the classic features have some merit. Class xp penalties are just bad design. The classes being penalized are mostly inferior to pure classes anyhow. It's especially bad that the current implementation isn't even classic.
There are a few cases where I believe deviating from 1999 standards are warranted:
- Gamebreaking bugs (Boats not working)
- Purely bad design, where hardly any arguments can be made in favor of a mechanic (like class xp penalties)
- Where dynamics are considerably different from live due to lack of players (Like bind/port availability - I would support a very limited and/or expensive automation of these services)
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