Quote:
Originally Posted by Danth
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In other words, SHIPS would be working if there was a means of making them work.
Danth
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There is a total work around by using the "skiff" from erudin. However, rigging the NPC's to make all of that work is an absolute nightmare. I seriously get lost in the maze of timers, global variables and spawners. Nilbog posted the perl code to the "boat watchers" that were created. But they are missing from the PEQ svn and I can't find them in my install of the AXC Home game.