Think I would prefer a variance to flat still for this specific proposal, if only because everyone and their mom showing up 30 before would be a logistical nightmare for finding out who hit it first, people not in that raid clearing the zone, abacab trains, etc. I think some variance would help a little in keeping a higher volume of players that aren't exactly friendly separated from one another. Know when it is exactly and you have 50+ IB, 50+ DA, whatever Divinity and Remedy toss in there, and an Abacab to wreak havoc for good measure. That kettle has a high potential to boil over into ugly quick with first to engage, people getting bored, potential zone crashes, magical "mysterious" zone crashes, etc.
30 minutes early isn't a big deal to me -- it's not camping, it's more like zoning in and going to grab a snack or beer.
What I meant by a flat positive variance was a positive only variance, so the spawn time is always cycling forward, rather than having the potential to seesaw back and forth a +/- variance would have.
The only valid solution for guilds waiting for the boss to pop
without using first in force will rely on some form of this:
finding some way to decide who goes first, without making it a necessitated GM overseen clusterfuck.
As of right now the only three ways I can see to decide that sort of thing.
1) /randoming with groups present, or
2) some sort of rotation or changing it up based upon who's present at the target
i) negotiation [passing on later targets, trading in an individual that needs a drop from the target and presenting a fair chance for them to get it],
ii) can't get two in a row [why show up then ffs... not a fan],
iii) something with a dynamic rotation like SK, or
3) deciding who would get it ahead of time somehow (obvious example not many people would probably like to see -- a straight rotation. Ewwwww)
Quote:
Originally Posted by atvaata
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maybe people shouldnt just be retarded and we wouldnt have these problems [You must be logged in to view images. Log in or Register.]
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