Quote:
Originally Posted by girth
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By your same math, wouldn't the current situation of like 90+ hours variance mean we camp more than 100% of the week?
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The math presupposes that you have a maximum of 168 hours available in the week. Why? Because unless you have a wonderful way to dilate time that's how it works. Any value beyond the 100% is irrelevant because it doesn't exist. Any comparison then will have to be drawn to this 100% value, rather than your amazing week with time dilation.
Quote:
Originally Posted by girth
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You think the act of camping itself is the problem, even though the only other way to do it basically is a rotation, which is way worse.
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Subjective argument, although people including myself would agree that a simple straight rotation as a solution is probably not desirable.
Quote:
Originally Posted by girth
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Obviously you should realize at this point you cannot deter the camping guilds from going the extra mile to get their raid bosses, so to think that making the spawn variance longer will do so is just well...stupid.
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Please find exactly where I said making the spawn variance longer would fix anything. Note: It's going to be tough because I never said it anywhere.
Quote:
Originally Posted by girth
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Even if you don't accept this proposal, shorten the variance which was put in because of time zone differences unless I'm mistaken, even though +/- 12 would just as easily do the same thing. So would +/- 6.
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Nowhere did I state that I was against lowering the variance, simply that doing so would not put an end to camping, rather it would change the nature of camping. (15 people constantly camping with some afks in there vs entire raid groups at the shorter +/- variance window that will also have those same afks)
Quote:
Originally Posted by girth
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camping most likely will not change due to supply and demand.
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The only way to end camping is to have it offer no absolute advantage when it comes to the determination of who gets the target. Since this would require either a straight rotation or a dynamic rotation like SK, and the raiding populace seems intent on curbstomping any sort of solution or compromise I think it's fair to say it will never end.
Quote:
Originally Posted by girth
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What needs to change is the amount of camping that the absurd spawn variances force us to do. Lower spawn variances
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Opinions on switching to a flat +variance rather than a +/-?
What this means is I think a +0 to 12 would be better than a +/-6.
This would ensure it still moves around the clock to accommodate all time zones, where shorter +/- variance might not be as dynamic.
I definitely would like to see CT repop fear. I think that'd cut back some on PoF camping while making breaks more frequent.
The pathing trash in PoH isn't really an issue to either campers or a tracker since a trash clear will remedy it and then you just have to watch the clock and make sure people are there to clear respawns. I can't remember if Inno repops Hate or not (leaning towards him not), or if this would even be a reasonable solution to implement even if he didn't.
Quote:
Originally Posted by girth
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Those 2 reasons and the no rotation thing is why I think this is the best proposal.
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Fixed to represent subjectivity.
Interested in hearing peoples' comments on possible planes changes and flat +var.