Pets only take 50% XP if they do more than half the damage over the course of a fight.
As a necro at least, once you're fear kiting its easy to pull the pet off when the mob is at 20-25% health and let the dots tick the mob down (chances of them having done 51% of damage if you've stacked dots early is almost impssible). Just dont put the pet's haste buff on!
Mages I think are in that horrible spot of either having to group/duo to alleviate the penalty or sacrifice the pet each fight.
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