View Single Post
  #4  
Old 03-08-2013, 03:14 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Not sure 2 mostly gimmick units I could care less about for each side and a single campaign is worth giving them 40$ more. It's becoming a matter of not supporting companies that are fat and lazy, or owned by scumbags now.

Brood War introduced new units and upgrades for all teams that were bad ass and in most cases core new units. It also introduced 3 entire campaigns.

The difference being some unit customization shit in the campaign, and some cut scenes that are "Hollywood quality". No thxu.

What should they have added? Infested command centers / maybe even Nexus for zerg and bad ass units like Defilers and Corsairs or put in upgrades for units that don't see a lot of love. I heard they pulled burrow charge for the ultra... but what replaced it?

I really don't care for the treatment of the capital ships or "Hive" level tech in this game, except for zerg. Carriers and battlecruisers are garbage, the only team with a "game changing" late game tech is zerg in my opinion. A full supply of marines/medivacs shouldn't laugh its ass off as it plows through a force of carriers. I mean.. wtf. Yes, I tried using terrain or the "space" outside the map but all the interceptors just instantly exploded. 90% of games I played were a decided by massing the marine/medivac/marauder ball vs similar units, few others saw the light of day. Base defenses in SC2 were pretty comical as well. Take the siege tank for instance... what a joke compared to the old one.


It's just not an RTS that sucks me in and makes me want to get any better or invest time in it. I'll just wait and see what word of mouth says before any time is invested.