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Old 12-01-2009, 01:54 PM
bigups43 bigups43 is offline
Aviak


Join Date: Nov 2009
Posts: 61
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Quote:
Originally Posted by Widan [You must be logged in to view images. Log in or Register.]
Why will penalties stay? They were obviously a poorly thought out part of classic, as seen by their removal. Why port over the bad things as well as the good?
Agreed. I played a bard to 71 on live, and really wanted to relive my young bard days on this server. No such luck. At level 8 I sold all my equipment, deleted my toon and made a mage. Why? Because I knew it was going to take so much longer to level, and I would rather have fun, instead of spending all of my time not getting the exp I should be.

Widan quote is great. Things that were broken in classic were fixed. Just becaus its "classic" doesnt mean its right. What about mage DS's? those arent classic right now. What about boats? Not classic. Youve obviously felt the need to change things to a non classic setting in some instances, yet still stick to the "classic server" argument when it comes to exp penalties.

I can tell you one thing. Bards are NOT overpowered, rangers are NOT overpowered. If anything you should be penalizing mages and necros. Just because a class combines two others into one doesnt mean its twice as powerful, it means that the class pulls attributes from two others; its not twice as powerful.

But as youve said, youre not going to change it. Just know that its affecting peoples decision to play certain classes, ergo altering class population balance; essentially ruling out playing certain classes because it takes an inordinate amount of time to make any progress.

Hybrid classes and evil/big races do the same amount of work in a group (presumably), so why should they be penalized? Especially in a game that is centered around GROUPING no soloing where these "hybrid" benefits would be most apparent.

but yeah thats just my 2cp