Thread: Game Mechanics: Mez/Charm immunity is not classic
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Old 03-08-2013, 12:36 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Xornn's post was made after the resistance changes sometime between November 14, 2001 and February 12, 2002.

I agree specific immunities should be removed, but not at the cost of trivializing Plane of Sky or other high end encounters.
Treats I really don't understand what you are talking about here.

1) Xornn hit 55 1 month after the resistance changes, so presumably he was leveling during velious with the older code
2) I don't see why the resistance code changes would matter as they primarily affect very high level mobs who would not be charmed anyway (clearly Xornn was not charming Lord Nagafen for his XP)
3) What is trivializing plane of sky right now is sirran the lunatic. Of course the queen bee is doing 3x what her classic damage should be anyway.

Anyway I agree that charm here is OP, but I think it was on Live too. Especially there are two huge nerfs to enchanters (the inversion of the bash/kick ratios and the nerf to durations) that brought it down to be much more reasonable than it used to be when Kunark came out.

Quote:
Charm is definitely way more powerful here than live... I'm not sure if it's simply matter of duration (or if that's even the issue at all). Back during Velious my perma groupmate was a very well geared, very skilled enchanter. We would have him charm for DPS as often as possible, but keeping a Bok in Seb perma charmed while 2-3 man farming proved to be a resource drain (although a huge dps boost). For one... lull was much more unreliable. Additionally, mobs just seemed to do more dps to players.

There's some mechanic here that makes it different, but pinpointing it exactly is difficult.
Do you remember what level your friend was? If he was, say L55 with a L50 bok then it's no surprise he had problems. Do you remember what his charisma was? I know Xornn basically says lull is worthless but he was also running around with 85 charisma. I just spent 10-15 minutes googling and I can't find anything, but Giegue posted:

http://web.archive.org/web/200212310...ame=Lull&type=

Which indicates that Lull did work, and worked better the better your charisma was.

One thing that you might be right on is the damage to players. I don't think the effect of AC on this server is strong enough. I did some AC tests with both of my characters and Sakuragi was mitigating something like 15% more damage per swing at 1050 AC compared to Loraen at 700AC. That really doesn't jive with AC being such a god stat for classic EQ. Also I remember L50 mobs used to hit for 150+5/level rather than 140+4/level. Why was that changed? It would balance charm soloing quite a bit if enchanters were taking 15% more damage per swing from charmed pets; that adds up fast.

http://www.project1999.org/forums/showthread.php?t=6733

Also this test (from PoP era sadly) suggests that charm should be resisted occasionally! This is a big deal because it effectively ups the mana cost, which would jive with your memory. The biggest problem with charm on this server IMO is the very low mana cost which allows enchanters to go all day, not the duration.

As long as you guys are going to hijack my thread to a charm duration thread, i might also point out that currently when charm breaks there is almost no aggro. It should be very large according to Xornn.
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Last edited by Splorf22; 03-08-2013 at 01:05 PM..
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