Quote:
|
Originally Posted by Xornn
Solo - You gain a new animation, but this isn't really enough to solo--the only chance you really have to maintain a solo with the animation involves frivolous usage of Rune V, and a lot of Dementia casting. If you have the bucks for this, I invite you to continue the practice, but this will hurt your pocket boot fast, and approaches the danger of charm soloing at this point. Your animation is so fragile, trying to solo with it is almost like trying to fight just wizard style. I recommend saving the animation for farming equipment for your twink. Charm soloing is very dangerous now, and if you do choose to fight this way, it's important to consider this factor--if the average charm is 2.5 minutes (reasonable with my experience), can your pet finish the fight with your pull in that time? At one point in charm soloing, about 40 to 50, mobs you charmed could kill two other mobs before charm broke. You will find with the colossal increases in total hit points of the mobs, even the heavy hitting charmed pets have trouble finishing a fight in under three minutes. Dealing with a charm break is practically expected at this point, unless you are able to locate a set of low hit point mobs that will carve each other up quickly. I no longer recommend using slow on the enemy mob, as you will rarely hold a pet that can survive two fights in a row, and losing your pet can often mean zoning because you don't have the mana to nuke finish a mob. Successful charm soloing usually involves a pair of mobs spawning together, rooting one, charming the other and letting them battle it out, doing your best to make sure your pet barely wins, allowing you to break charm and have a fleeing mob left to finish off with nukes. You may even consider hasting your pet, to make for a reliable kill time. If you choose this route, then I suggest slowing the enemy, and going for a two mob kill before charm breaks. A strong haste is often enough to pull this off, but you can go from full health with Rune V up to very dead in seconds in this situation.
|
So Xornn offers four estimates for charm duration:
1. 2.5 minute personal estimate (I actually put the least value on the human memory, especially since early breaks will stick in the mind more)
2. "at L45 your charmed pet could kill two opponents before charm broke". If we assume he was charming L35 mobs with 1500 hp and doing 20 dps that equates to 150 seconds of fighting time and 30 seconds of finding a new target, for an average charm of 3 minutes
3. At 55 charming L45 mobs with 6000 hp and 30 dps that equates to 200 seconds, or just over 3 minutes
4. At 55 charming a hasted L45 pet against two opponents 6000 hp and 45 dps that equates to 266 seconds of combat plus say 30 seconds between fights that is 6.5 minutes.
Of course its possible that mobs did a bit more damage, but basically it seems pretty likely that during classic an enchanter could hold a low-mid dark blue for 3-4 minutes on average and 5+ minutes semi-regularly. In fact current P1999 durations (something like a 90% chance for a 0-8 minute charm and a 10% chance for a 8-15 minute charm) would match Xornn's account quite well. I agree that charm is simply OP right now, and mindnumblingly OP before, but I think it is classic. No one ever accused Verant of being game balance geniuses.
We can debate the relative effect of level and charisma, but I'd rather do that in another thread
[You must be logged in to view images. Log in or Register.]