I said make it 4 lvls item loot, classic resists.
However, the arm chair classic EQ devs here while I watched this server go through planning and beta had their grand plans for a slow xp vztz box.
SZ, by the way, was the *lowest* population pvp server. Reasons being that ffa is better than teams. XP loss on death discourages pvp. Legalized training there, yeah great idea.
Every rule implemented by Verant regarding RZ was for a reason, item loot was kept in for a reason. It was based on player feedback both pro and casual. Further, the EQ Emu community, esp here on red, isn't a community where I'd say "valuable feedback" gets generated.
Imagine if trading no drop items was added as a "classic element from another server" to blue?
Someone already did all their homework to make a great pvp server, Verant. The goal should be a classic RZ, not another eqemu box with broken/custom stuff with slower xp :P. Props on the MQ detector tho.
WoW and all of its clones have no item loot, fast xp all that. I was hoping for a classic pvp mmo, turns out other people are starting to realize this and want the same. I think I even saw a "make resists classic and then I'm all about item loot" from Heartbrand. I couldn't believe my eyes, I think hell had froze over.
Just understand, as I do, that blue is a priority and it was stated as such from the get go. While a priority, things like enchanter/bard mez not working on lvl 58+ players and the machine gun root kunark mage pets should be quick fixes and are extremely game breaking / immersion destroying. They need to be fixed first. We can talk about the 5% chance for a spell to land no matter what being removed which is what I think the root problem is after that. Going on my last comment, and despite what everyone will say... yes I'm playing here. Yes people just spam fetter/root/immobolize constantly in group pvp.
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