Quote:
Originally Posted by Splorf22
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Deajay: I think your graph is off, doesn't chest call mandatory trakanon poopsocks with 8 hours left in window? [You must be logged in to view images. Log in or Register.]
The reason the guilds are so big is that they have to be able to batphone 40 players 24/7 in order to kill these bosses without any sort of strategy because there simply isn't time when the other force is logging in.
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Meh, we used to call them. Trak has really turned into a shit show though. BDA has only killed Trak when he's spawned during our juggs raids but even that has caused the competition to get upset. If we are raiding juggs then TMO/FE will have pullers FD under Trak to DA stall long enough to get a raid force logged in, or they'll just have their folks logged in at poop mountain waiting.
Hell, we were raiding juggs while Trak was lowish in window and Zeelott moved his force from the mountain to Trak's spawn point and claimed "15 on spawn" back when that was legal even though we were in the lair.
Point being is that my guild would like to actively play the game and pick off targets along the way instead of logging their best character fully buffed at VS room, or north wall in fear, or poop mountain, ogre island in TD, EJ at the TT zoneline, etc etc in order to instantly mobilize and fight off trains and shitty FTE snipes and shady pulling. This change only benefits guilds with playstyles like TMO and FE that were constructed to mobilize 40+ at any time of the day. Not to mention its awful for anyone grouping if a dragon spawns, OMG SPAWN /q and leave other people hanging.