Thread: Going Red (PVP)
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  #28  
Old 06-29-2010, 02:34 PM
HippoNipple HippoNipple is offline
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Join Date: Jun 2010
Posts: 4,090
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Quote:
Originally Posted by Braelyn [You must be logged in to view images. Log in or Register.]
I played on Tallon Zek for years, which was a pvp teams server that wouldn't allow players to attack others +/-7 levels from their own (a lv14 could attack a lv7 but not a lv6).

It sounds like an easy system to exploit. Just bring a higher level with you to heal while you killed others, but in reality, this rarely happened. It takes the fun out of it. The point of pvp is to have fun, challenging, random battles against other players. This helps to break up the monotony of just killing mindless mobs all the time.

Just the thought of allowing people too scared to turn on PvP themselves have any type of influence on PvP makes me cringe. Blues cannot be allowed to heal/buff a red at anytime. If you just give them a timer of 5 minutes then they can intervene when it is convenient and then not have to watch their back like all the reds that have the balls to deal with the consequences of PvP. If I saw one blue in planar gear following a red healing them I would probably just rage/nerd quit and delete my red char.

With that said someone that plays 40+ hours a week, has enough eq friends, pull, and resources to keep a red guild for alts going needs to start one up, because that man is not me.