Thread: Going Red (PVP)
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Old 06-29-2010, 01:58 PM
Phallax Phallax is offline
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
Even then imagine a complete heal landing on someone and turning the healer red, not gonna matter much after a long fight where you're almost dead.
Could make it like a NO DROP loot window. A window pops before you actually cast, warning that if you heal this person you will be flagged for PvP and you are flagged as soon as the Heal/Buff is started to be casted. This gives the opponent time to interupt the heal.

Quote:
Originally Posted by Braelyn [You must be logged in to view images. Log in or Register.]
I played on Tallon Zek for years, which was a pvp teams server that wouldn't allow players to attack others +/-7 levels from their own (a lv14 could attack a lv7 but not a lv6).

It sounds like an easy system to exploit. Just bring a higher level with you to heal while you killed others, but in reality, this rarely happened. It takes the fun out of it. The point of pvp is to have fun, challenging, random battles against other players. This helps to break up the monotony of just killing mindless mobs all the time.
You still have blue griefers that do it out of spite tho.
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Last edited by Phallax; 06-29-2010 at 02:41 PM..