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Old 03-05-2013, 05:54 PM
Nlaar Nlaar is offline
Sarnak


Join Date: Jul 2010
Posts: 214
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Quote:
Originally Posted by rahmani [You must be logged in to view images. Log in or Register.]
It makes no sense mechanically or lore-wise to have a mob respawn every 6 hours or 5 days. It's more "realistic" to have adventurers stumble upon a mob when he is already there.

Heck, I'd even be in favor of anti-camping radius, or make mobs spawn when nobody is tracking them.

In my personal opinion, all of us are here because we want to recapture the feeling EverQuest gave us when we first started. However, now we are reduced to sitting in small areas in cramped dungeons watching a timer.
If this is what you want, a more "realistic" approach then how about the hypothetical implementation?

note: all baseline numbers are made up.

VS spawns roughly once a week or so let's say in a given year he will spawn 52 times. We are right now in the first week of march so we have lost 8 weeks/spawns so we're down to 44 weeks/spawns left for the year. 44 * 7 = 308 days left. Randomly distribute his 44 spawns over those 308 days. Some weeks he could not spawn at all and other weeks he may spawn 5x - who knows. That is one solution with the obvious caveat that if there are 20 days left and the year and he still has 5 spawns to go we would have poopsocking again. I'm sure this idea could be tweaked a bit more as well OR maybe it's absolute shit... kind of like the poo about to be overflowing from socks everywhere.
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