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Old 03-05-2013, 09:18 AM
Estu Estu is offline
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Join Date: Jul 2010
Location: Massachusetts
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As a solo wizard you'll be pretty slow until you hit 29 and can quad kite (this will also require about 200 INT to pull off). Even then you're slower than several other soloing classes. Moreover, you'll find that you won't be in high demand for groups because your sustained DPS is awful (takes a lot of time to med up from nukes). Overall, if you want to play a wizard, you should have a very good reason for it, because in many ways they're a bad class - they arguably give rangers a run for their money as the worst class in classic through Velious EQ. What they are good for is AE groups (which are rare and mostly occur in the higher levels) and raid boss DPS (since you're taking down a single target from full mana rather than a steady stream of targets as in a regular group setting).


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Originally Posted by ko37qtl [You must be logged in to view images. Log in or Register.]
I think playing an enchanter might help a bit just in the sense of nukes. Enchanters might have a generally easier time but their nukes are singularly unimpressive and it's nice to have a zap that works.
No offense to this poster but this is pretty much nonsense. Playing an enchanter is completely different from playing a wizard because enchanters can summon pets and charm monsters, and also have much better crowd control, and have clarity. The nukes are pretty irrelevant. Enchanters are far superior soloers (and groupers) than wizards.
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