Quote:
Originally Posted by Autotune
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Both of those would be more classic solutions to the problem than ~150hrs of variance.
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Assuming the added time is linearly random, mobs going into final 15% would gain an average of 12 hours, with a 15% chance of another 12, so on and so on (as I read it). That means the odds are slim that more than a total of 24 hours would be added. +24 would be a 120 hour window. When we're already talking about 4 days, what's another day?
And I agree, sitting on the spawn is a stupid nuclear option and always was. I think I actually preferred the 15-man rule on average to the FTE lottery; at least with the 15-man rule if the poopsockers weren't able to kill it themselves they weren't rewarded. I miss when players by and large didn't have multiple level 60s and they had to high-tail it from their XP camp to a raid target. Oh well, can't go backwards... without a server wipe...