Quote:
Originally Posted by Arterian
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I have never played an enchanter, but I've been considering it lately.
Charm seems like a lot of fun, and quite powerful. I have played a necro since live however, and dealing with a pet that isn't permanent is not something I have much experience with.
For all it's positives, does charm ever become tedious?
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Try out using charm on your necro and find out for yourself!
And concerning it being dangerous to go afk when you have a charmed pet? Well, when solo you can just make use of a pet in an easily-accessible location and then log out and afk, or log out and come back in if you're in a safe spot and then afk, or break your charm and stun/mez/root/calm/blur/etc. your pet. When in a group, have someone time a root or something so that you break charm it doesn't even get to you before it's locked down, blur it, and afk. If it does break root early or the group doesn't keep him parked for you, at least he won't beeline for you. With tash, mobs that are only like 80-85% of your level basically never break root early (well... I only know about it at 60, but with tash at 60 I cannot ONCE remember a level 50 mob breaking fetter in under 3 minutes unless it got nuked, and even 51s only very rarely break a fetter early).
Imo, the hassle of maintaining a charmed pet, whether soloing for xp/cash or grouping, is far outweighed by the power of a charmed pet. And the higher level your enchanter is, the truer and truer this becomes.