Quote:
Originally Posted by Rogean
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I'd like to clarify some misinformation that was provided with the latest patch, starting with the lack of a patch note and then an error in confirmation on my part.
Back when we were discussing changes about extending the window of a mob's spawn when it fell within the last 15%, I wrote some code to show as an example. Turns out that code ended up staying in and I had forgotten about it, and it went live with the latest compile.
So...
Patch Note: Respawn timers that fall within the last 15% of a window will now be extended by a random amount up to 24 additional hours, repeating accumlatively until the window is under 85% for total potential spawn time. This currently applies to all mobs who have any variance at all, but will be adjusted next patch to only include mobs that have a minimum base spawn of 2 days or more.
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So I am with Giegue: after a huge flamethread the community pretty much settled on simultaneous repops + fte shouts (and I even made a poll about a week ago which was in favor of this solution over the current raid scene by votes of about 15:1. Obama would sell his soul to be elected by that margin) and you made a post indicating that was roughly what you and Nilbog were planning, not to mention less variance. And there was much rejoicing. Now the patch comes and instead we have more variance, not less. I went to google 'wtf' and found this insane video. Take that!
http://www.youtube.com/watch?v=ihOva...ture=fvwp&NR=1