Quote:
Originally Posted by nilbog
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It's not that simple :T
You are correct in that the bolt graphic does not exist in the Titanium client (afaik), but the process for making the bolt fly, maneuver, hit passing npcs, be blocked by line of sight, etc etc.. all are source-based. Quite difficult apparently.
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Particles are one element of this thread, but the mechanics of bolts (specifically, casting another spell before the bolt lands) should be corrected to classic (correct) mechanics.
Is it a coding issue or are devs still looking for more proof that the way bolts currently work is not classic?