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Originally Posted by PhelanKA
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It makes me think of the guy that tells his doctor his arm hurts when he "moves it like this" and his doctor tells him to stop moving his arm like that.
I have the same problems as a necro when kiting mobs. I'm not thinking this is an intentional nerf but rather a synchronicity problem between the server and client. However seeing as how in order to avoid it being a problem all you need to do is run in a tight circle then just run in a circle. Duh.
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+1
This thread helped me realize this. I wouldn't have noticed the mechanic that I have been complaining about if I didn't make a video trying to bring it to people's attention.
I can finally kite now!
Quote:
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Originally Posted by Lazortag
Wahhh!!! WAHHHHHH!!! WAAAHHHHHHH!!!
Stop whining - yes, mobs can (sometimes) hit from unusually far away, but that doesn't mean aoe kiting is impossible or even difficult. I NEVER played a Bard on live, tried it on here and it seems I know more than most of you noobs.
Here is how you aoe kite at low levels:
1-cast selo's with a drum on
2-equip a lute
3-use the stringed aoe so it does twice as much damage
4-once the mob winces, start casting selo's again (selo's should not have worn off yet though, unless you're a noob) and equip a drum before the casting bar disappears
5-start casting regen, equip a lute before the casting bar disappears
6-aoe another mob with a lute on
7-cast selo's, regen, aoe, and so on, bringing more mobs with you unless you're at precariously low health.
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-1
Everyone with half a brain can figure this out... Trying to do it is a completely different story. I made this thread because I kept failing at kiting and I didn't know why. Thanks to the thread I know how to kite given this server's mechanics.