Quote:
Originally Posted by astarothel
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6 Targets* 12 hours variance -- 72 hours. Now assuming that's total hours per week, no windows overlap, thats 60% of a week. That's assuming 24/7. Cut it down to playable hours and it only gets worse.
First 15 relies upon camping. So does this proposal.
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Your math, I guess you would call it, is flawed in assuming that the bosses don't share windows. By your same math, wouldn't the current situation of like 90+ hours variance mean we camp more than 100% of the week?
How can you possibly think that guilds would still camp a mob for 4 days when it doesn't give them any benefit over showing up 1 hour before the window? (Assuming windows are made smaller if this were to go through. Or changed to +6 always.)
I'd rather show up for a couple hours and have bards duke it out than wait 3-4 days somewhere only to have the zone intentionally crashed as you near a boss pull and the boss mobs despawned as punishment cause they don't know who did it.