Quote:
Originally Posted by astarothel
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Precisely my point. Trash is down, trackers will do what they do.
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That sorta makes any anti-camping raid rulesets moot, though, as you'd have to keep zones clear and would be sitting in them anyway.
Honestly I feel this is the first time that this has really been touched upon. SolB and Permafrost are fairly safe in comparison to
a properly tuned PoHate and PoFear. Camping will happen there because it can. Due to the nature of the mobs in the planes, killing to some extent is necessary, lest your information gathering suffers greatly from literally not being able to survive long enough to check track more than once (alternative methods of rogues/monks aside).
As it stands, camping mobs is dragged out and perhaps boring but is easily mitigated by camping things like Efreeti, killing trash mobs for armor loot, or surviving horrendous lag. The majority of the drama comes from things like suspicious zone crashes, trains with no name, crowding, and the seemingly unfairness of raid targets being shared. The only things being "fixed" by another raid set is the seemingly unfair part.
Anyone can lay claim to a mob if they devote the time to camp it and/or capitalize on mistakes of others. That's why the current system works. I do not believe this particular system presented here will work because relations will become even more heated. I would expect the raid zones to be more bare than they already are... at least multiple guilds are starting to come in and clear zones for loot that other guilds no longer need. Camping would still have to exist in this system, and any level of devotion to being a raid force is more based on a /random moreso than it is now, as it would be based just on sheer luck in aggroing first. Expect a lot of people to get mad.