Thread: Luclin
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Old 03-01-2013, 11:30 AM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Vexiom [You must be logged in to view images. Log in or Register.]
Luclin was a great expansion, although there have been some big negative points made here that I can agree with:

-Gear jump was too large from Velious to Luclin
-The low level zones (read: Paludal Caverns) made classic zones obsolete


AAs were an incredible idea, it gave so much more longevity to the game for me. It also gives high end players a reason to exp grind, and thus gives newer max level players a larger pool of people to group with. And don't forget the fun factor of some of the abilities!

I think a more "classic eq" custom approach to the Luclin expansion could be a real and VERY cool possibility. Do what you must to gear, exp zones, travel, etc. But there is just a massive amount of great content and AAs that shouldn't be left on the table! Devs please consider!
I personally like zones such as Paludal because they funnel the player base into zones rather than leveling in empty dead zones scattered across.
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