Quote:
Originally Posted by Akame
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Morbid curiosity but why would a bigger spawn variance deter camping, instead of a smaller spawn variance that would shorten the length of potential camping? I don't understand your logic.
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Because camping for 12+1 hours is a lot less than 4 days, and in turn a lot easier to camp thus would make people far more willing to do so. There are already 15+ people in zones now, with a smaller variance that 15+ number will exponentially increase because 12 hours doesn't look so bad anymore. The 48+/- hours that we have now is at least keeping the numbers to a minimum. Having it 12 hours (or whatever # you want less than 48) will introduce 2-3 more guilds camping in the same zones as IB/DA.