It's a borderline exploit that enchanters zone to heal their charms, agreed. But half of what makes up good EverQuest strategy is borderline exploitation. You're given the rules with which you have to work. It's not like he's duping items with a merchant or something.
When a pet user and a rogue duo, and the pet user roots the mob (thus enabling pet to tank via range aggro), that's an exploit of sorts -- the clear intent of the creators was to disallow pet tanking with other melees in group. Chain-petting mages are exploits of sorts. I doubt the game's creators had realized that a mage, when his pet was in trouble, would be better off allowing it to die and summoning a new one than attempting to heal and/or otherwise save their current. They're strategies as much as exploits.
|