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Old 02-27-2013, 11:31 AM
Elmarnieh Elmarnieh is offline
Sarnak


Join Date: Nov 2012
Posts: 226
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Quote:
Originally Posted by tommydgun [You must be logged in to view images. Log in or Register.]
yeah so 1) i didnt realize that racial penalties didnt apply to groups like class penalties do which is good to know, thanks. 2) great points about the utility of a ranger in groups, definitely making me think more about rolling an alt ranger. 3) having said 2, you definitely oversimplify the utility of a monk to groups, just to add a few i have:

monks can add the following to groups:
-pulling duty, although nerf to FD you can still pull safer than a non-FD class usually
-high dps, not just dps but top tier dps really makes mobs go down fast
-tanking duty, if you dont have a pure tank (and even sometimes if you do) as a monk you can hold aggro pretty well and i often main tank for groups since i am geared for a lot of AC and hp
-fearing for smaller groups to kite mobs and take less damage to decrease downtime
-mending / bw saves mana from healers and reduces downtime
-pulling out corpses from dungeons after a wipe
-allowing group members to run while mob is on you and then FDing to save additional deaths

i know you might think some of the above is a stretch but it is all real value added from having a monk in the group, albeit the only reason most invite a monk is so they dont have to pull anymore and they can get more dps. (hell if you can add foraging to your list, lol...)

See in most of the groups I've been in I have been the puller even if there is 1 or 2 monks in the group. Every time since the FD change the monks that have pulled have pulled like warriors, just running up to a full spawn room and waiving their hands and going "arjrjrghgjhhliooobbleleghhghh!" and then running back - no split, no fd, no nothing and then flop once they get in the group so that the cleric doesn't have any aggro protection at all.