Thread: New MMOs
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Old 02-27-2013, 01:14 AM
Kagatob Kagatob is offline
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Quote:
Originally Posted by Ephirith [You must be logged in to view images. Log in or Register.]
There is a little stirring in my pants about TES:O but I'm skeptical.

With Skyrim, they tried way too hard to make everything OMFGWTF xx>>SO EPIC<<xx

3 hours into the game you are Jesus Christ incarnate, blasting swarms of demons across the room with your xXDragon-wtf-LegolasXx shouts, stealing souls from dragons and roving the world performing the epic world-changing feats of a demigod.

I think at that point it ceases to feel like how I think an rpg should, and it becomes an action game.

There's something to be said for humility in gaming. In Morrowind, you were nothing. Even if you did eventually become the nerevarine, you had to do hours and hours of work. When you united the ashlander tribes and started smiting foes with your wraithguard or whatever, it actually felt like you accomplished something.

Part of being this jaded, I think, is being completely desensitized to 'epic'. We crave accomplishment, reward, and exclusivity. EQ and the early stages of WoW to some extent had those things.
This pretty much sums up my feelings on the topic.
Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Never played Morrowind but now I'm intrigued, might have to give it a look [You must be logged in to view images. Log in or Register.]

Honestly I'd rather be a jaded gamer than getting into WoW because they added pandas to the lineup. Add in a poor effort with Diablo 3 and what's left? Not much. Time we had a genre redefining release!
I agree, and yes, play Morrowind. Back when I used to share an EQ account with a friend, I'd play Morrowind when he played EQ, it worked out quite well. First character I had 700 hours played and that was with the core game, no expansions, my expansion character a couple of years later had 1200+ hours.

Not only is the game a challenge for a much longer period of time, the godhood that you end up achieving is much much greater. Teleportation, actual spell making, levitation, the ability to eventually leap over the continent in one or two bounds, superior item enchanting, being able to summon all 15 different summoned monsters at once. All of these things are what made Morrowind superior to the other ES games that came after it. Also the game did scale a bit to your level, but nowhere near the intrusive level that it did in Oblivion/Skyrim.