Quote:
Originally Posted by cyryllis
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edit: it appears on live LOWER resists seemed to work better than higher? http://webcache.googleusercontent.co...&ct=clnk&gl=us
Seems that people resisted spells with 170-200 resist better than they did with 255. Obviously its true because I found it on an old post. Seems we need to fix this so I can bank some resist gear and roll around with 180 instead of 300+
edit x 2: above link disproves display cap of 255, since duirng velious people are posting comments regarding 300 resist, and person directly in thread says they display over 260.
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I can't tell if you are serious or not, so let me make this crystal clear. Both the client and server will store your resist values. For the client, there is no reason not to use a string or whatever: there are 11 values, so you would be saving 11 bytes. HOORAY. The server has 3000 players and maybe 10000 NPCs. That's 130kb of memory savings. Wrong, but not 0. Therefore it is reasonable, in fact even LIKELY, that the server used 1 byte and the client used more. Which means that the client would display 50000 resist, but the server would simply not accept that value. Which is the whole point that they are debating in the thread!