Thread: Game Mechanics: Max Resist Cap should be 255
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Old 02-26-2013, 07:13 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
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It can display more than that, but it won't use more than that.

Asked dev to explain, his answer regarding functionality:
Quote:
DB might say max resist is 256; however the sourcde says Max Eff. = 212
Quote:
well for resists the source contains a maximum for each mob... and it's price is right style.
trak is 252 closest to that number without going over with a grace of 2
the grace means 85% effective and 75% effective...
so for trak do not go past 252... hit it dead on... 253 means your working with ~215
Answer regarding showing that you have more than it, but using not all of it or less (including a bit of above):
Quote:
the DB has maximum displayable; source has maximum obtainable.
AKA a lvl 55 can only go as high as 100 resist, anything over won't be considered, whereas a lvl 60 gets the full money 252. Then the "broken part" explaining going over... is clearly explained in bold.

I think the missing piece of the puzzle is something like you can only be effective up to a certain amount based on your level. I'll ask more.
Last edited by Nirgon; 02-26-2013 at 07:16 PM..
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