Thread: Drama
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Old 06-27-2010, 07:01 PM
President President is offline
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Join Date: Oct 2009
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Quote:
Originally Posted by Daldolma [You must be logged in to view images. Log in or Register.]
I don't agree. If you'll take him at face value on what I consider a non-contentious point, he was bound at king safe hall. That means that he could have gated in or even logged in for the first time just minutes before beginning to clear the camp. And having spent levels 29 to 42 in Lower Guk, I can vouch for the fact that King is rarely camped by a group. It's entirely possible he had no idea that a group had just wiped there. If you arrive at a vacant camp with a full respawn, I don't believe you're obligated to call a CC for it. I also don't believe the Divinity group would have had any right to actually claim King in a CC, anyway, given that they were not there at the moment.
I think that part is vague. I know that if I am moving to a camp that we (mostly) know isn't taken due to no response to CC, I would respond to someone else's CC as I was moving there. Alternatively, if I was moving up to grab a replacement, and during that time someone called CC, I would respond to the camp I am at. Technically, due to the rules, the camp wouldn't be "mine" If I wasn't there, but that's where the "exploiting the camp rules in your benefit" comes in.

It is possible to have no idea a group just wiped there, unless they come back and say "Hey weve been here for a while we just had to go get replacements and had a problem on the way." Sure, it's somewhat generous to say "Ok, I'll only take one more spawn and it's yours" and I appreciate that Shewz would have done that, but just giving the camp back to them would have been the "nice" thing to do. A while back I took a group down to the Magi in LGUK after no one responded to CC, we show up, its popped, and started pulling. An enchanter showed up and said he was camping it, so we ported out. Sure, I could have "exploited the camp rules" and made that camp ours, but that would have been the dick thing to do.

Quote:
It sucks, but it happens all the time -- you wipe, and by the time you re-gather, your camp is taken. At least in my estimation, it's not really poor form on the part of the new party claiming the camp. I don't see anything wrong with what the enchanter did -- I really don't. I just see him trying to accommodate a group. If he had told them to piss off, and that he now had the camp, they likely would have gone somewhere else and never would have been there to steal the King in the first place. For his generosity, he was awarded with aggravation.
I am not sure how you can completely say that its not poor form for a group/enchanter to snake another camp because the group that was there was trying to replace two people. Sure, he could have said piss off, but again that's exploiting the camp rules in your favor, and, a "dick" move. However, it was nice of him to say he will leave after 1 more clear.

Quote:
I really don't mean to point fingers, because in the end, everyone did what was right, and I don't think it's fair to condemn wrongs that were righted. But I don't believe it's fair to crap on Shewz. I don't know him in-game, and I actually have had much better experiences with Divinity than WI -- so believe me when I say that I'm not biased. I just feel like he's being victimized due to the overwhelming bias most people have against plat-farming solo'ers, when in reality, he was trying to accommodate the group and keep everyone happy.
It might not be fair to crap all OVER Shewz, but it might be fair to crap on him a little bit. I'd say hes partly being victimized due to being a plat-farming solo'er, and partly being victimized because he exploited the camp rules in his favor.

Here's kind of how I see it.

1. Group has been at king camp responding to CC's for X amount of time, has to replace two people, and has a little trouble doing so and has to CR while getting two people.

2. Enchanter logs/gate's in and sees that the camp is spawned/mostly spawned, and no one is around. Decides to clear camp.

3. Group returns to see an enchanter sitting at their camp with the PH killed. Argument starts about whose camp it is. Enchanter agrees to leave after 1 clear.

4. For some reason, enchanter lets the whole thing pop (don't buy his story), and the mith 2h pops.

5. Enchanter is unable to kill king without zoning twice(or, in a reasonable amount of time), at which time the group uses the same camp rules to claim it as theirs, the same thing the enchanter did to them.

6. Arguing continues, group says ok, well lets roll for it.

7. Enchanter losses roll, comes to forums to complain.