From my classic resist formula:
Quote:
so if the spell lands it does at least 25% dmg (partial resists).
if 75%+ of the "to beat" number is reached and the spell lands then 25% dmg is incured.
these partial resists come in 25% of spell dmg, 50% and 75%
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With Null gone, I'll never know I guess how it truly works here
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Also the resist cap needs to be 255 as outlined in bugs.