I play a rogue main (with no alts) and have had nothing but good experiences with Divinity, so let's push aside the matter of bias from the get-go.
But I think it's clear that the OP was in the right here, at least up until the loot was dropped. The guy comes to an empty camp with a full spawn, clears the PH, and then is informed that a wiped group is making their way back to that camp. He concedes the camp out of pure goodwill, as it is rightfully his, asking only for the right to the named (or named PH) which he just spent ~20 minutes (assumption) clearing the camp for. The group agrees, with the exception of one member making unreasonable demands (that he walk away from a camp that is his, reaping absolutely zero benefit from the fact that he just cleared the worthless PH, potentially priming the named pop for the group).
The enchanter proceeds to begin clearing the respawns in the way that *every* enchanter does. I find it exceptionally hard to believe that among a full group of players from a guild as respected and high-end as Divinity, not a one understood what the enchanter was doing. That leaves the alternative, which is the reality of the situation: the group knew what was going on, waited for the enchanter to zone, then stole the mob that they had previously agreed to allow the enchanter to kill.
As some posters have gone to great lengths to point out, nothing the group did was against the rules. There is no debate over that -- this was not a rules infringement on the part of either party. That's why it's in RnF instead of a petition. From my view, the enchanter was understanding and conciliatory, while the group -- frustrated by the loss of their camp -- completely ignored any form of common courtesy, in effect taking advantage of a guy that was not looking for a fight. I know that in the world of EQ, the solo'er is big business, and the full group looking for experience is the trampled proletariat, but that wasn't the case in this scenario.
Once the loot dropped, though, the group went above and beyond, IMO. To allow the enchanter to roll essentially evens things up, in my opinion. The fact that the sword was eventually relinquished to the enchanter a) proves to me that the Divinity members, though understandably caught up in frustration and loot-lust at the moment, eventually absolutely, 100% did what was right and made up for any wrong-doing, and b) knew that what they had done was wrong, at least to a certain extent. I'm sorry, but that's a valuable sword. You do not hand that over if you fail to recognize the legitimacy of the gripe.
So basically, I think this thread is a waste. The enchanter did what was right. Divinity eventually did what was right. The correct parties had the correct items (enchanter - sword, Divinity - the camp), and there's really not much more to argue about.
|