Last piece of info to consider.
If mob gate was at 5-6%, I shoulda just been able to kill a krup wiz/sham the second they tried it with a draught and it would have been no issue at all.
The truth is, back in the day, I had to help stun esp if a stun kick or bash missed... and they'd resist. Mob gate was a real pain.
30% they should be in range to try it, next spell they cast if they try to cast one will be a gate. Mobs can also try to gate multiple times.
Leaving this for Nilbog to decide now, 5-6% gate range is crap :P and classic players know it :P.
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