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Old 02-25-2013, 03:53 PM
Autotune Autotune is offline
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Join Date: Jun 2010
Location: Auburn, AL
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If you wish...Tolapumj and all his friends can be pulled when trak wanders to the "back" of his lair from the far wall with lev. (BRING A NECRO USE DMF) If ya don't your loose cannon on the raid will likely get aggro and bring them along on the trak rush.



I once had the pally run up and start attacking Tolapumj on a Trak raid..*sigh* anyway..



Whittled fishbone darts.. or fishbone darts, or even a happy dragon firework will give you good range to do this. Not sure if forged javelins will give ya the range ya need for it, but they are worth a shot if ya cant find the others.



Make sure you can't see his full wing when you go to pull jumpy this will mean that he has wandered back into the safe spot of the cave. You wanna just see the Tip or dont pull. It can take a long while for him to move from this spot so have the raid pull golems or something to keep them entertained until he moves.



Inch along the wall untill you are within range of the closest golem with jumpy. Hit sneak .. toss range item. You should get aggro on 3 of them at least, Tolapumj may aggro at 60 I can't remember atm but thats ok. Wait a little for them to path down the path or into the water at which time you can run back to your raid.



Don't feign death and stand back up. If they path the wrong way you will get some very ugly assist agro. If you want to loose a couple of them then run a few to the raid then FD and lay there untill you think the others have had sufficient time to wander back to spawn point or you get the memwhipe message. Normally i just bring them all to the raid. You can run out of time quick if ya dont watch it.



I used to usually put my raid back behind the wall in the cave just incase Trak aggroes. He will attack anyone line of site so make sure EVERYONE stays back in the cave or they will chain aggro trak down to the raid.



The other golems and the protector can be pulled down the path on the left side if you wait behind the rock near traks den and use proximity aggro when they wander CLOSE.. it just takes a little patience.



There ya go Trak single.



Set raid up on the path past bridge.



Use a DApally if ya got one or somone who can survive a few hits to rush trak and pull him to the back of his lair. Everyone else needs to run in right behind him. Make sure people understand not to heal right away until they join up in traks lair otherwise Trak will run out to whoever is healing.



I usually run in right ahead of the pally and hope to take a banish and save a non FD class the trip to shroomville but thats up to you and depends on if you can survive it. You want to get Trak facing to the back of his cave and then have the rest of the raid force attack him from behind immediately after.



Good luck.
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